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Game · itch.io · University · AI

Exits to Return

A quiet, atmospheric 3D side-scroller about growing up — and an AI-focused project where I built the whole Unity side with an AI-assisted workflow.

Role
Developer (Unity)
Engine
Unity
Team
3 · university
Focus
AI tooling
Assets
Meshy (AI)
Exits to Return

Trailer

My role

On a three-person team I was the developer and handled the entire Unity side, building the game with an AI-assisted (“vibe coding”) workflow. The brief was to show how well we could work with AI tools — my teammates generated the models in Meshy and handed them to me to assemble and bring to life in Unity.

About the game

A short, atmospheric 3D side-scroller about growing up, responsibility and moving forward. No enemies, no objectives, no dialogue — just movement through the stages of life, from childhood to the city, with each scene a quiet transition and each step leaving something behind.

Screenshots

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