Madness of the Science
Gain power from past scientists via the skill tree. Survive the lab explosion and stop AI robots that see you as the enemy. Enjoy science!
Gain power from past scientists via the skill tree. Survive the lab explosion and stop AI robots that see you as the enemy. Enjoy science!

This stylized treasure chest was created as part of a Dream Games case study during Spring 2025. The goal was…

I modeled Vi’s iconic gauntlet from Arcane and designed it to be animation-friendly. This 18,000-tris model…

Hello, in this project, I recreated the model from Navid Valizadeh's tutorial series. However, I didn't watch…

This model, created using Blender and Substance Painter, was an important step in my modelling development.…

I’m excited to present the Sci-Fi Modular Pack I created for the game 'Madness of the Science,' which I…

The case study I prepared for the Dream Games job application. I modeled the given 2D concept drawing with…

In this modeling project, I aimed to improve myself by doing brush exercises in Photoshop. While designing…

The warehouse model I prepared for the MSFS game add-on. This building is located at Maastricht Aachen…

The Container House model I prepared for the MSFS game add-on. This building is located at Maastricht Aachen…

The gramophone model I created in Blender is meticulously detailed, and it's a project aimed at enhancing my…

This model is a freelance job. The model requested by the client is a billboard located in the parking lot of…

The model requested by the client is an unused, dilapidated building located at Maastricht Aachen Airport…

The DHL service building model I prepared for the MSFS game add-on. This building is located at Maastricht…

The model requested by the client is a bird deterrent device installed at Maastricht Aachen Airport. It is…

One more task from my learning practices in Blender. I prepared a Low Poly Car model inspired by the design…

Hello, for my final project, I recreated Pieter Claesz's painting "Still Life with Roemer" from scratch using…

I have created a stylized hammer model ready to be transferred to a game through the knowledge gained from…

This model is a freelance job. The model requested by the customer is part of the Automated Weather Observing…

A reusable, game-ready low-poly pack of universal road props — modeled and textured for use in future games.

The enemy character animation in the game we developed as a team was created by me. The model was designed by…

I am delighted to present the FPS gun animations that I prepared for the game developed with my team. The…

The enemy character animation in the game we developed as a team was created by me. The model was designed by…

The enemy character animation in the game we developed as a team was created by me. The model was designed by…

The large enemy robot animation I prepared for the game developed by Pattern Games. The robot modeling was…

The enemy robot character animations in the game prepared by Pattern Games. The robot modeling was done by 3D…

A demon-hunting action game built in 48 hours — winner of the StartGate Game Jam. I did character art, animation, level design and VFX.

A fast, reflex-based colour-switching racer — I handled vehicle and level design, VFX, the trailer and the poster.

A weekend game-jam game (Global Game Jam) — I handled the level design and the trailer.

A neon top-down shooter and my first game on the Digital Game Design program — 2D art, design and game feel.

A visual-novel-style interactive story built in Twine — a narrative-design exercise.

A heartfelt shepherd-dog simulation — I led the design and animation across a four-person university team.

A quiet 3D side-scroller about growing up — an AI-focused project where I built the whole Unity side.

My first Unreal Engine 5 build — a solo learning project focused on presentation quality.































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